class in UnityEngine.Experimental.Rendering
Switch to ManualDescribes the rendering features supported by a given render pipeline.
Set the active supported rendering features when enabling a render pipeline. This will change the state of the editor UI to reflect the changes.
active | Get / Set a SupportedRenderingFeatures. |
defaultMixedLightingMode | This is the fallback mode if the mode the user had previously selected is no longer available. See SupportedRenderingFeatures.supportedMixedLightingModes. |
reflectionProbeSupportFlags | Flags for supported reflection probes. |
rendererSupportsLightProbeProxyVolumes | Are light probe proxy volumes supported? |
rendererSupportsMotionVectors | Are motion vectors supported? |
rendererSupportsReceiveShadows | Can renderers support receiving shadows? |
rendererSupportsReflectionProbes | Are reflection probes supported? |
supportedLightmapBakeTypes | What baking types are supported. The unsupported ones will be hidden from the UI. See LightmapBakeType. |
supportedLightmapsModes | Specifies what modes are supported. Has to be at least one. See LightmapsMode. |
supportedMixedLightingModes | Specifies what LightmapMixedBakeMode that are supported. Please define a SupportedRenderingFeatures.defaultMixedLightingMode in case multiple modes are supported. |