Version: 2018.2

Cloth.externalAcceleration

Switch to Manual
public Vector3 externalAcceleration ;

Description

Константа, внешнее ускорение, применяемое к ткани.

Use this to simulate constant forces on the cloth, such as wind waving a flag. See Also: Cloth.randomAcceleration.

using UnityEngine;

public class Example : MonoBehaviour { // Make this cloth fall at half speed (if is affected by gravity). void Start() { GetComponent<Cloth>().externalAcceleration = -Physics.gravity / 2; } }