Настройки сборки. Несколько настроек могут быть обьединены вместе.
See Also: BuildPipeline.BuildPlayer.
| None | Выполнить данную сборку без каких-либо специальных настроек или дополнительных задач. |
| Development | Build a development version of the player. |
| AutoRunPlayer | Запустить собранную игру. |
| ShowBuiltPlayer | Show the built player. |
| BuildAdditionalStreamedScenes | Build a compressed asset bundle that contains streamed scenes loadable with the UnityWebRequest class. |
| AcceptExternalModificationsToPlayer | Используется при сборке XCode (iPhone) или Eclipse (Android) проектов. |
| ConnectWithProfiler | Запускать игру с присоединением к профайлеру редактора. |
| AllowDebugging | Allow script debuggers to attach to the player remotely. |
| SymlinkLibraries | Symlink runtime libraries when generating iOS Xcode project. (Faster iteration time). |
| UncompressedAssetBundle | Don't compress the data when creating the asset bundle. |
| ConnectToHost | Sets the Player to connect to the Editor. |
| EnableHeadlessMode | Build headless Linux standalone. |
| BuildScriptsOnly | Only build the scripts in a Project. |
| ForceEnableAssertions | Include assertions in the build. By default, the assertions are only included in development builds. |
| CompressWithLz4 | Use chunk-based LZ4 compression when building the Player. |
| CompressWithLz4HC | Use chunk-based LZ4 high-compression when building the Player. |
| StrictMode | Do not allow the build to succeed if any errors are reporting during it. |
| IncludeTestAssemblies | Build will include Assemblies for testing. |
| NoUniqueIdentifier | Will force the buildGUID to all zeros. |