class in UnityEngine.XR.WSA.WebCamSwitch to Manual
Contains information captured from the web camera.
Information captured can include the image has well as spatial data.
|dataLength||The length of the raw IMFMediaBuffer which contains the image captured.|
|hasLocationData||Specifies whether or not spatial data was captured.|
|pixelFormat||The raw image data pixel format.|
|CopyRawImageDataIntoBuffer||Will copy the raw IMFMediaBuffer image data into a byte list.|
|Dispose||Disposes the PhotoCaptureFrame and any resources it uses.|
|GetUnsafePointerToBuffer||Provides a COM pointer to the native IMFMediaBuffer that contains the image data.|
|TryGetCameraToWorldMatrix||This method will return the camera to world matrix at the time the photo was captured if location data if available.|
|TryGetProjectionMatrix||This method will return the projection matrix at the time the photo was captured if location data if available.|
|UploadImageDataToTexture||This method will copy the captured image data into a user supplied texture for use in Unity.|