Version: 2018.1

AnimationPlayableAsset

class in UnityEngine.Timeline

/

Inherits from:Playables.PlayableAsset


Implements interfaces:IPropertyPreview, ISerializationCallbackReceiver, ITimelineClipAsset

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Description

A playable asset wrapper that represents a single AnimationClip clip in Timeline.

Variables

clipThe animation clip.
eulerAnglesThe euler angle representation of the root motion rotation offset of the clip.
matchTargetFieldsSpecify which fields should be matched when aligning offsets.
positionThe root motion position offset of the clip.
rotationThe root motion rotation offset of the clip.
useTrackMatchFieldsSpecifies to use matching options as defined by the track.

Public Functions

ResetOffsetsResets the root motion offsets to default values.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.
durationThe playback duration in seconds of the instantiated Playable.
outputsA description of the outputs of the instantiated Playable.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the GameObject.
CreatePlayableImplement this method to have your asset inject playables into the given graph.

Static Functions

DestroyУдаляет GameObject, Component или Asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

Messages

AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.