Version: 2018.1


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public static GameObject activeGameObject ;


Returns the active game object. (The one shown in the inspector).

It will also return game objects that might be prefabs or non-modifiable objects.

// Rotates the selected Game Object +45 degrees if the user presses 'g'
// or -45 degrees if the user presses 'Shift + g'
// If no object is selected, the Menus are grayed out.

@MenuItem ("Example/Rotate Green +45 _g") static function RotateGreenPlus45() { var obj = Selection.activeGameObject; obj.transform.Rotate(Vector3.up*45); }

@MenuItem ("Example/Rotate Green +45 _g", true) static function ValidatePlus45() { return Selection.activeGameObject != null; }

@MenuItem ("Example/Rotate green -45 #g") static function RotateGreenMinus45() { var obj = Selection.activeGameObject; obj.transform.Rotate(Vector3.down*45); }

@MenuItem ("Example/Rotate green -45 #g", true) static function ValidateMinus45() { return Selection.activeGameObject != null; }