Version: 2018.1


class in UnityEngine.Networking.NetworkSystem


Inherits from:Networking.MessageBase

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This is a utility class for simple network messages that contain only a string.

This example sends a message with the name of the scene.

using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Networking.NetworkSystem;

public class Test { void SendSceneName(string sceneName) { var msg = new StringMessage(sceneName); NetworkServer.SendToAll(MsgType.Scene, msg); } }


valueThe string that will be serialized.

Inherited members

Public Functions

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.