Version: 2018.1
public float GetFloat (string name);
public float GetFloat (int name);

Parameters

nameIDThe name ID of the property retrieved by Shader.PropertyToID.
nameThe name of the property.

Description

Получает именованное float значение.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Renderer rend = GetComponent<Renderer>(); rend.material.shader = Shader.Find("Specular"); print(rend.material.GetFloat("_Shininess")); } }