Version: 2018.1
public static void Box (Rect position, string text);
public static void Box (Rect position, Texture image);
public static void Box (Rect position, GUIContent content);
public static void Box (Rect position, string text, GUIStyle style);
public static void Box (Rect position, Texture image, GUIStyle style);
public static void Box (Rect position, GUIContent content, GUIStyle style);

Parameters

position@param position Прямоугольник на экране, который будет нарисован.
text@param text Текст, отображаемый на прямоугольнике.
image@param image Texture, отображаемая на прямоугольнике.
content@param content Текст, изображение и подсказка для данного окна.
style@param style Стиль для использования. Если не указан, используется стиль из текущего GUISkin.

Description

Create a Box on the GUI Layer.

A Box can contain text, an image, or a combination of these along with an optional tooltip, through using a GUIContent parameter. You may also use a GUIStyle to adjust the layout of items in a box, text colour and other properties.

Here is an example of a Box containing Text:

using UnityEngine;

public class BoxExample : MonoBehaviour { void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "This is a box"); } }

Here is an example of a Box containing a Texture:

using UnityEngine;

public class BoxWithTextureExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector

void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), BoxTexture); } }

Here is an example of a Box containing a GUIContent, combining Text, Texture and Tooltip:

using UnityEngine;

public class BoxWithContentExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector

GUIContent content;

void Start() { content = new GUIContent("This is a box", BoxTexture, "This is a tooltip"); }

void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), content); } }

Here is an example of a Box containing Text, with options set in a GUIStyle to position the Text in the center of the Box.

using UnityEngine;

public class BoxWithTextStyleExample : MonoBehaviour { GUIStyle style = new GUIStyle();

void Start() { // Position the Text in the center of the Box style.alignment = TextAnchor.MiddleCenter; }

void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "This is a box", style); } }

Here is an example of a Box containing a Texture, with options set in a GUIStyle to position the Texture in the center of the Box.

using UnityEngine;

public class BoxWithTextureStyleExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector

GUIStyle style = new GUIStyle();

void Start() { // Position the Texture in the center of the Box style.alignment = TextAnchor.MiddleCenter; }

void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), BoxTexture, style); } }

Finally, here is an example of a Box containing a GUIContent, combining Text, Texture and Tooltip, with positional information contained in the GUIStyle parameter:

using UnityEngine;

public class BoxWithContentStyleExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector

GUIContent content; GUIStyle style = new GUIStyle();

void Start() { content = new GUIContent("This is a box", BoxTexture, "This is a tooltip");

// Position the Text and Texture in the center of the box style.alignment = TextAnchor.MiddleCenter;

// Position the Text below the Texture (rather than to the right of it) style.imagePosition = ImagePosition.ImageAbove; }

void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), content, style); } }