Version: 2018.1

Camera.ViewportToWorldPoint

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public Vector3 ViewportToWorldPoint (Vector3 position);

Parameters

positionThe 3d vector in Viewport space.

Returns

Vector3 The 3d vector in World space.

Description

Преобразует position (позицию) из пространства окна просмотра в мировое пространство.

Viewport space is normalized and relative to the camera. The bottom-left of the viewport is (0,0); the top-right is (1,1). The z position is in world units from the camera.

Note that ViewportToWorldPoint transforms an x-y screen position into a x-y-z position in 3D space.

Provide the function with a vector where the x-y components of the vector are the screen coordinates and the z component is the distance of the resulting plane from the camera.

// Draw a yellow sphere at top-right corner of the near plane
// for the selected camera in the scene view.
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnDrawGizmosSelected() { Camera camera = GetComponent<Camera>(); Vector3 p = camera.ViewportToWorldPoint(new Vector3(1, 1, camera.nearClipPlane)); Gizmos.color = Color.yellow; Gizmos.DrawSphere(p, 0.1F); } }