class in UnityEditor.Build.Reporting
/
Inherits from:ScriptableObject
Implements interfaces:ISerializationCallbackReceiver
Switch to ManualThe StrippingInfo object contains information about which native code modules in the engine are still present in the build, and the reasons why they are still present.
includedModules | The native engine modules that were included in the build. |
GetReasonsForIncluding | Returns the list of dependencies or reasons that caused the given entity to be included in the build. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the GameObject. |
Destroy | Удаляет GameObject, Component или Asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |