Version: 2018.1
Sprite Creator
Sprite Editor: Custom Outline

Sprite Editor

Иногда текстура спрайта содержит только один элемент графики, но часто гораздо удобней объединить несколько изображений связанных друг с другом в одно изображение. Например, изображение может содержать составные части персонажа, как для машины колеса которой двигаются независимо от корпуса. Для этих целей Unity предоставляет Sprite Editor позволяя с легкостью извлекать элементы составного изображения.

NOTE:

Make sure the graphic you want to edit has its Texture Type set to Sprite (2D and UI). For information on importing and setting up sprites, see Sprites.

Sprite textures with multiple elements need the Sprite Mode to be set to Multiple in the Inpsector. (See Fig 2: Texture Import Inspector… below.)

Открытие редактора спрайтов

Открытие редактора спрайтов

  1. Select the 2D image you want to edit from the Project View (Fig 1: Project View).

    Note that you can’t edit a sprite which is in the Scene View.

  2. Click on the Sprite Editor button in the Texture Import Inspector (Fig 2: Texture Import Inspector) and the Sprite Editor displays (Fig 3: Sprite Editor).

Note: You can only see the Sprite Editor button if the Texture Type on the image you have selected is set to Sprite (2D and UI).

Fig 1: Project View
Fig 1: Project View
Fig 2: Texture Import Inspector with Sprite Editor button
Fig 2: Texture Import Inspector with Sprite Editor button

Note: Set the Sprite Mode to Multiple in the Texture Import Inspector if your image has several elements.

Fig 3: Sprite Editor
Fig 3: Sprite Editor

Помимо составного изображения, вы увидите различные элементы управления в заголовке окна редактора. Слайдер в правом верхнем углу управляет приближением, в то время как кнопка с цветными полосками слева от него переключает режим отображения альфа-канала и обычный вид изображения. Самый важный элемент управления это меню Slice в левом верхнем углу, который предоставляет опции для автоматической нарезки элементов изображения. Кнопки Apply и Revert позволяют вам сохранить или отменить сделанные изменения.

Использование редактора

The most direct way to use the editor is to identify the elements manually. If you click on the image, you will see a rectangular selection area appear with handles in the corners. You can drag the handles or the edges of the rectangle to resize it around a specific element. Having isolated an element, you can add another by dragging a new rectangle in a separate part of the image. You’ll notice that when you have a rectangle selected, a panel appears in the bottom right of the window:

The controls in the panel let you choose a name for the sprite graphic and set the position and size of the rectangle by its coordinates. A border width, for left, top, right and bottom can be specified in pixels. There are also settings for the sprite’s pivot, which Unity uses as the coordinate origin and main “anchor point” of the graphic. You can choose from a number of default rectangle-relative positions (eg, Center, Top Right, etc) or use custom coordinates.

The Trim button next to the Slice menu item will resize the rectangle so that it fits tightly around the edge of the graphic based on transparency.

Note: Borders are only supported for the UI system, not for the 2D SpriteRenderer.

Автоматическая нарезка (slicing)

Isolating the sprite rectangles manually works well but in many cases, Unity can save you work by detecting the graphic elements and extracting them for you automatically. If you click on the Slice menu in the control bar, you will see this panel:

With the slicing type set to Automatic, the editor will attempt to guess the boundaries of sprite elements by transparency. You can set a default pivot for each identified sprite. The Method menu lets you choose how to deal with existing selections in the window. The Delete existing option will simply replace whatever is already selected, Smart will attempt to create new rectangles while retaining or adjusting existing ones, and Safe will add new rectangles without changing anything already in place.

Grid by Cell Size or Grid by Cell Count options are also available for the slicing type. This is very useful when the sprites have already been laid out in a regular pattern during creation:

The Pixel Size values determine the height and width of the tiles in pixels. If you chose grid by cell count, Column & Row determines the number of columns and rows used for slicing. You can also use the Offset values to shift the grid position from the top-left of the image and the Padding values to inset the sprite rectangles slightly from the grid. The Pivot can be set with one of nine preset locations or a Custom Pivot location can be set.

Note that after any of the automatic slicing methods has been used, the generated rectangles can still be edited manually. You can let Unity handle the rough definition of the sprite boundaries and pivots and then do any necessary fine tuning yourself.

Polygon Resizing

Open the Sprite Editor for a polygon and you have the option to change its shape, size, and pivot position.

Shape

Sprite Editor: Polygon resizing - shape
Sprite Editor: Polygon resizing - shape

Enter the number of sides you want the polygon to have in the Sides field and click Change.

Size and Pivot

Sprite Editor: Polygon resizing - size and pivot point - click on the polygon to display these options
Sprite Editor: Polygon resizing - size and pivot point - click on the polygon to display these options

SIZE: To change the polygon’s size, click on the sprite to display green border lines and the Sprite information box. Click and drag on the green lines to create the border you want, and the values in the Border fields change. (Note that you cannot edit the Border fields directly.)

PIVOT: To change the polygon’s pivot point (that is the axis point the polygon moves around), click on the image to display the Sprite information box. Click on the Pivot drop down menu and select an option. This displays a blue pivot circle on the polygon; its location depends on the pivot option to you have selected. If you want to change it further, select Custom Pivot and click and drag on the blue pivot circle to position it. (Note that you cannot edit the Pivot fields directly.)

Sprite Creator
Sprite Editor: Custom Outline