NetworkHash128

struct in UnityEngine.Networking

Switch to Manual

Description

A 128 bit number used to represent assets in a networking context.

Public Functions

IsValidA valid NetworkHash has a non-zero value.
ResetResets the value of a NetworkHash to zero (invalid).
ToStringReturns a string representation of a NetworkHash object.

Static Functions

ParseThis parses the string representation of a NetworkHash into a binary object.