Сила, примененная для "сдвига" объекта в определенном направлении.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>(); joint.targetPosition = new Vector3(0, 0, -10); JointDrive drive = new JointDrive(); drive.mode = JointDriveMode.Velocity; drive.maximumForce = Mathf.Infinity; joint.zDrive = drive; } }