Version: 2017.4
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JointDrive.maximumForce

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public var maximumForce: float;
public float maximumForce;

Description

Amount of force applied to push the object toward the defined direction.

    // Create a JointDrive, configure it and assign the JointDrive to
    // the zDrive element of a configurable joint.

function Start() { var joint : ConfigurableJoint = gameObject.AddComponent.<ConfigurableJoint>(); joint.targetPosition = Vector3(0,0,-10);

var drive : JointDrive = JointDrive(); drive.mode = JointDriveMode.Velocity; drive.maximumForce = Mathf.Infinity;;

joint.zDrive = drive; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { ConfigurableJoint joint = gameObject.AddComponent<ConfigurableJoint>(); joint.targetPosition = new Vector3(0, 0, -10); JointDrive drive = new JointDrive(); drive.mode = JointDriveMode.Velocity; drive.maximumForce = Mathf.Infinity; joint.zDrive = drive; } }