class in UnityEngine.Experimental.UIElements
Inherits from:Experimental.UIElements.CallbackEventHandlerSwitch to Manual
Base class for objects that can get the focus.
The focus is used to designate an element that will receive keyboard events.
|canGrabFocus||Return true if the element can be focused.|
|focusController||Return the focus controller for this element.|
|focusIndex||An integer used to sort focusables in the focus ring. A negative value means that the element can not be focused.|
|Blur||Tell the element to release the focus.|
|Focus||Attempt to give the focus to this element.|
|HandleEvent||Handle an event, most often by executing the callbacks associated with the event.|
|HasBubbleHandlers||Return true if event handlers for the event propagation bubble up phase have been attached on this object.|
|HasCaptureHandlers||Return true if event handlers for the event propagation capture phase have been attached on this object.|
|OnLostCapture||Called when the element loses the capture. Will be removed in a future version.|
|RegisterCallback||Add an event handler on the instance. If the handler has already been registered on the same phase (capture or bubbling), this will have no effect.|
|UnregisterCallback||Remove callback from the instance.|