Version: 2017.3
public static GameObject FindLocalObject (Networking.NetworkInstanceId netId);


netId The netId of the NetworkIdentity object to find.


GameObject The game object that matches the netId.


This finds the local NetworkIdentity object with the specified network Id.

Since netIds are the same on the server and all clients for a game, this allows clients to send a netId of a local game objects, and have the server find the corresponding server object.