Version: 2017.3

NetworkManager.OnClientDisconnect

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public void OnClientDisconnect (Networking.NetworkConnection conn);

Parameters

conn Connection to the server.

Description

Called on clients when disconnected from a server.

This is called on the client when it disconnects from the server. Override this function to decide what happens when the client disconnects.

//Attach this script to a GameObject
//Create a Text GameObject(Create>UI>Text) and attach it to the Text field in the Inspector window
//This script changes the Text depending on if a client connects or disconnects to the server

using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI;

public class OnClientConnectExample : NetworkManager { //Assign a Text component in the GameObject's Inspector public Text m_ClientText;

//Detect when a client connects to the Server public override void OnClientConnect(NetworkConnection connection) { //Change the text to show the connection on the client side m_ClientText.text = " " + connection.connectionId + " Connected!"; }

//Detect when a client connects to the Server public override void OnClientDisconnect(NetworkConnection connection) { //Change the text to show the connection loss on the client side m_ClientText.text = "Connection" + connection.connectionId + " Lost!"; } }