Version: 2017.3

NetworkLobbyManager.OnLobbyServerCreateLobbyPlayer

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public GameObject OnLobbyServerCreateLobbyPlayer (Networking.NetworkConnection conn, short playerControllerId);

Parameters

conn The connection the player object is for.
playerControllerId The controllerId of the player.

Returns

GameObject The new lobby-player object.

Description

This allows customization of the creation of the lobby-player object on the server.

By default the lobbyPlayerPrefab is used to create the lobby-player, but this function allows that behaviour to be customized.