Version: 2017.3
public bool useNat ;

Description

Does this server require NAT punchthrough?

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.gameName + " Uses NAT: " + element.useNat); } } }