Version: 2017.3
Experimental: this API is experimental and might be changed or removed in the future.

RasterState

struct in UnityEngine.Experimental.Rendering

Switch to Manual

Description

Values for the raster state.

Static Variables

DefaultDefault values for the raster state.

Variables

cullingModeControls which sides of polygons should be culled (not drawn).
depthClipEnable clipping based on depth.
offsetFactorScales the maximum Z slope.
offsetUnitsScales the minimum resolvable depth buffer value.

Constructors

RasterStateCreates a new raster state with the given values.