Version: 2017.2

Renderer.realtimeLightmapScaleOffset

Switch to Manual
public Vector4 realtimeLightmapScaleOffset ;

Description

The UV scale & offset used for a realtime lightmap.

Same as lightmapScaleOffset, but for realtime lightmaps.

A realtime lightmap is a texture atlas and multiple Renderers can use different portions of the same lightmap.

The vector's x and y refer to UV scale, while z and w refer to UV offset.

Note: this property is only serialized when building the player. In all the other cases it's the responsibility of the Unity lightmapping system (or a custom script that brings external lightmapping data) to set it when the scene loads or playmode is entered.

See Also: LightmapSettings class, lightmapScaleOffset property, ShaderLab properties.