Version: 2017.2
public static Color ColorHSV ();
public static Color ColorHSV (float hueMin, float hueMax);
public static Color ColorHSV (float hueMin, float hueMax, float saturationMin, float saturationMax);
public static Color ColorHSV (float hueMin, float hueMax, float saturationMin, float saturationMax, float valueMin, float valueMax);
public static Color ColorHSV (float hueMin, float hueMax, float saturationMin, float saturationMax, float valueMin, float valueMax, float alphaMin, float alphaMax);

Parameters

hueMin Minimum hue [0..1].
hueMax Maximum hue [0..1].
saturationMin Minimum saturation [0..1].
saturationMax Maximum saturation[0..1].
valueMin Minimum value [0..1].
valueMax Maximum value [0..1].
alphaMin Minimum alpha [0..1].
alphaMax Maximum alpha [0..1].

Returns

Color A random color with HSV and alpha values in the input ranges.

Description

Generates a random color from HSV and alpha ranges.

using UnityEngine;

public class ColorOnClick : MonoBehaviour { void OnMouseDown() { // Pick a random, saturated and not-too-dark color GetComponent<Renderer>().material.color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f); } }