A Unity IAP configuration of one or more stores.
Store implementations must provide an implementation of this interface. Use IPurchasingModule implementations with the ConfigurationBuilder
to extend Unity IAP's store functionality.
using UnityEngine;
class MyPurchasingModule : IPurchasingModule { public void Configure(IPurchasingBinder binder) { binder.RegisterStore("MyManufacturerAppStore", InstantiateMyManufacturerAppStore()); // Our Purchasing service implementation provides the real implementation. binder.RegisterExtension<IManufacturerExtensions>(new FakeManufacturerExtensions()); }
IStore InstantiateMyManufacturerAppStore() { // Check for Manufacturer. "Android" used here for the sake of example. // In your implementation, return platform-appropriate store instead of "null". if (Application.platform == RuntimePlatform.Android) { return null; } else { return null; } }
IStoreExtension IManufacturerExtensions() { return null; } }
See Also: AbstractPurchasingModule, IStore, IStoreExtension, ConfigurationBuilder.
Configure | Called when Unity IAP is loading your module. Register stores and associated extensions using the IPurchasingBinder. |