Version: 2017.1

AddPlayerMessage

class in UnityEngine.Networking.NetworkSystem

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Inherits from:Networking.MessageBase

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Description

This is passed to handler funtions registered for the AddPlayer built-in message.

Variables

msgDataThe extra message data included in the AddPlayerMessage.
msgSizeThe size of the extra message data included in the AddPlayerMessage.
playerControllerIdThe playerId of the new player.

Inherited members

Public Functions

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.