Version: 2017.1
public Shader shader ;

Description

The shader used by the material.

См. также: свойство passCount, класс GL, ShaderLab documentation.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Shader shader1; public Shader shader2; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); shader1 = Shader.Find("Diffuse"); shader2 = Shader.Find("Transparent/Diffuse"); } void Update() { if (Input.GetButtonDown("Jump")) if (rend.material.shader == shader1) rend.material.shader = shader2; else rend.material.shader = shader1; } }