Version: 2017.1
public static void ClearHostList ();

Description

Clear the host list which was received by MasterServer.PollHostList.

Useful if you want to update the list and want to make sure you don't use the older data.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Awake() { MasterServer.ClearHostList(); MasterServer.RequestHostList("MyUniqueGameType"); } void Update() { if (MasterServer.PollHostList().Length != 0) { HostData[] hostData = MasterServer.PollHostList(); int i = 0; while (i < hostData.Length) { Debug.Log("Game name: " + hostData[i].gameName); i++; } MasterServer.ClearHostList(); } } }