Version: 2017.1

Cloth.useGravity

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public bool useGravity ;

Description

Должна ли гравитация влиять на симуляцию ткани?

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { // Dont use gravity on this cloth regardless if is Interactive or Skinned. transform.GetComponent<Cloth>().useGravity = false; } }