Version: 2017.1

Behaviour.isActiveAndEnabled

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public bool isActiveAndEnabled ;

Description

Has the Behaviour had enabled called.

True while the behaviour is enabled, false when disabled.

using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour { public Image pauseMenu;

public void Update() { //Checks if the object is enabled. if (pauseMenu.isActiveAndEnabled) { //If the image is enabled, print "Enabled" in the console. (Stops when the image is disabled). Debug.Log("Enabled"); } } }