Version: 2017.1

Assert.AreApproximatelyEqual

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public static void AreApproximatelyEqual (float expected, float actual);
public static void AreApproximatelyEqual (float expected, float actual, string message);
public static void AreApproximatelyEqual (float expected, float actual, float tolerance);
public static void AreApproximatelyEqual (float expected, float actual, float tolerance, string message);

Parameters

tolerance Tolerance of approximation.

Description

Asserts that the values are approximately equal. An absolute error check is used for approximate equality check (|a-b| < tolerance). Default tolerance is 0.00001f.

Note: Every time you call the method with tolerance specified, a new instance of FloatComparer is created. For performance reasons you might want to instance your own comparer and pass it to the AreEqual method. If the tolerance is not specifies, a default comparer is used and the issue does not occur.

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { void Update() { //Make sure the positino of the GameObject is always in the center of the scene. //AreApproximatelyEqual should be used for comparing floating point variables. //Unless specified, default error tolerance will be used. Assert.AreApproximatelyEqual(0.0f, transform.position.x); Assert.AreApproximatelyEqual(0.0f, transform.position.y); Assert.AreApproximatelyEqual(0.0f, transform.position.z); } }