Version: 2017.1
public static bool IsReady ();
public static bool IsReady (string placementId);

Parameters

placementId Optional placement identifier. If not specified, your default placement specified in UnityAds server-side admin settings will be used.

Returns

bool If the placement is ready.

Description

Returns whether an advertisement is ready to be shown. Placements are configured per game in the UnityAds admin site, where you can also set your default placement.

See Also: Show.

using UnityEngine;
#if UNITY_ADS
using UnityEngine.Advertisements;
#endif

public class UnityAdsExample : MonoBehaviour { public void ShowDefaultAd() { #if UNITY_ADS if (Advertisement.IsReady()) { Advertisement.Show(); } #endif } }