Order the data by blend shape.
When you call Mesh.GetBlendShapeBuffer with this option, it returns a GraphicsBuffer containing blend shape vertex data ordered by blend shape.
In this buffer, each blend shape vertex comprises:
An int that represents the index of the mesh vertex to which this data relates.
A Vector3 that represents the position delta.
A Vector3 that represents the normal delta.
A Vector3 that represents the tangent delta.
In this buffer, all the data for each blend shape vertex is contiguous. The data layout is as follows:
* All blend shape vertices that belong to a single blend shape are stored contiguously, followed by all blend shape vertices that belong to another blend shape, and so on
The contiguous blend shape vertex data is stored as an array of 32-bit values. You must manually convert the data to an appropriate type.
To determine which data relates to which blend shape, use Mesh.GetBlendShapeBufferRange.
Unity creates this buffer when it creates the mesh. Accessing this buffer does not result in additional memory allocations.
using UnityEngine; using UnityEngine.Rendering;
public class Example : MonoBehaviour { public Mesh mesh; public ComputeShader computeShader;
void Start() { // Fetch GraphicsBuffer with Blend Shape data, ordered per shape, from the mesh var perShapeBuffer = mesh.GetBlendShapeBuffer(BlendShapeBufferLayout.PerShape);
// Set Blend Shape data buffer to a compute shader computeShader.SetBuffer(0, "PerShape_BlendShapeBuffer", perShapeBuffer);
// Dispatch compute shader and access Blend Shape Data on the GPU computeShader.Dispatch(0, 64, 1, 1);
// Dispose of GraphicsBuffer to avoid leaking memory perShapeBuffer.Dispose(); } }
See Also: Mesh data: blend shapes, Mesh.GetBlendShapeBuffer, UnityEngine.BlendShapeBufferRange.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.