assetPath | Filesystem path of the asset to load. |
Returns true if the main asset object at assetPath
is loaded in memory.
All paths are relative to the Project folder, for example: "Assets/MyTextures/hello.png".
See Also: AssetDatabase.LoadMainAssetAtPath, Resources.UnloadAsset, EditorUtility.UnloadUnusedAssetsImmediate.
using UnityEditor; using UnityEngine;
public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Is Main Asset At Path Loaded")] static void IsMainAssetAtPathLoadedExample() { //Create a material and unload it var materialPath = "Assets/Materials/NewMat0.mat"; var material = new Material(Shader.Find("Standard")); AssetDatabase.CreateAsset(material, materialPath); Resources.UnloadAsset(material);
//This will be false Debug.Log(AssetDatabase.IsMainAssetAtPathLoaded(materialPath)); //Load material into memory AssetDatabase.LoadAssetAtPath(materialPath, typeof(Object)); //This will be true Debug.Log(AssetDatabase.IsMainAssetAtPathLoaded(materialPath)); } }