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    Class BasicPlayableBehaviour

    This class is deprecated. It is recommended to use Playable Asset and Playable Behaviour derived classes instead.

    상속
    object
    Object
    ScriptableObject
    BasicPlayableBehaviour
    구현
    IPlayableAsset
    IPlayableBehaviour
    상속된 멤버
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Timeline
    어셈블리: solution.dll
    구문
    [Serializable]
    [Obsolete("For best performance use PlayableAsset and PlayableBehaviour.")]
    public class BasicPlayableBehaviour : ScriptableObject, IPlayableAsset, IPlayableBehaviour

    프로퍼티

    이름 설명
    duration

    The playback duration in seconds of the instantiated Playable.

    outputs

    A description of the outputs of the instantiated Playable.

    메서드

    이름 설명
    CreatePlayable(PlayableGraph, GameObject)

    Implement this method to have your asset inject playables into the given graph.

    OnBehaviourPause(Playable, FrameData)

    This function is called when the Playable play state is changed to Playables.PlayState.Paused.

    OnBehaviourPlay(Playable, FrameData)

    This function is called when the Playable play state is changed to Playables.PlayState.Playing.

    OnGraphStart(Playable)

    This function is called when the PlayableGraph that owns this PlayableBehaviour starts.

    OnGraphStop(Playable)

    This function is called when the PlayableGraph that owns this PlayableBehaviour stops.

    OnPlayableCreate(Playable)

    This function is called when the Playable that owns the PlayableBehaviour is created.

    OnPlayableDestroy(Playable)

    This function is called when the Playable that owns the PlayableBehaviour is destroyed.

    PrepareFrame(Playable, FrameData)

    This function is called during the PrepareFrame phase of the PlayableGraph.

    ProcessFrame(Playable, FrameData, object)

    This function is called during the ProcessFrame phase of the PlayableGraph.

    문서 개요
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