Class BasicPlayableBehaviour
This class is deprecated. It is recommended to use Playable Asset and Playable Behaviour derived classes instead.
상속된 멤버
네임스페이스: UnityEngine.Timeline
어셈블리: solution.dll
구문
[Serializable]
[Obsolete("For best performance use PlayableAsset and PlayableBehaviour.")]
public class BasicPlayableBehaviour : ScriptableObject, IPlayableAsset, IPlayableBehaviour
프로퍼티
이름 | 설명 |
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duration | The playback duration in seconds of the instantiated Playable. |
outputs | A description of the outputs of the instantiated Playable. |
메서드
이름 | 설명 |
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CreatePlayable(PlayableGraph, GameObject) | Implement this method to have your asset inject playables into the given graph. |
OnBehaviourPause(Playable, FrameData) | This function is called when the Playable play state is changed to Playables.PlayState.Paused. |
OnBehaviourPlay(Playable, FrameData) | This function is called when the Playable play state is changed to Playables.PlayState.Playing. |
OnGraphStart(Playable) | This function is called when the PlayableGraph that owns this PlayableBehaviour starts. |
OnGraphStop(Playable) | This function is called when the PlayableGraph that owns this PlayableBehaviour stops. |
OnPlayableCreate(Playable) | This function is called when the Playable that owns the PlayableBehaviour is created. |
OnPlayableDestroy(Playable) | This function is called when the Playable that owns the PlayableBehaviour is destroyed. |
PrepareFrame(Playable, FrameData) | This function is called during the PrepareFrame phase of the PlayableGraph. |
ProcessFrame(Playable, FrameData, object) | This function is called during the ProcessFrame phase of the PlayableGraph. |