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    Class AudioPlayableAsset

    PlayableAsset wrapper for an AudioClip in Timeline.

    상속
    object
    Object
    ScriptableObject
    PlayableAsset
    AudioPlayableAsset
    구현
    IPlayableAsset
    ITimelineClipAsset
    상속된 멤버
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Timeline
    어셈블리: solution.dll
    구문
    [Serializable]
    public class AudioPlayableAsset : PlayableAsset, IPlayableAsset, ITimelineClipAsset

    프로퍼티

    이름 설명
    clip

    The audio clip to be played

    clipCaps

    Returns the capabilities of TimelineClips that contain an AudioPlayableAsset

    duration

    Returns the duration required to play the audio clip exactly once

    loop

    Whether the audio clip loops.

    outputs

    Returns a description of the PlayableOutputs that may be created for this asset.

    메서드

    이름 설명
    CreatePlayable(PlayableGraph, GameObject)

    Creates the root of a Playable subgraph to play the audio clip.

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