{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class AnimationPlayableAsset | Timeline | 1.6.3
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Class AnimationPlayableAsset

    A Playable Asset that represents a single AnimationClip clip.

    상속
    object
    Object
    ScriptableObject
    PlayableAsset
    AnimationPlayableAsset
    구현
    IPlayableAsset
    ITimelineClipAsset
    IPropertyPreview
    ISerializationCallbackReceiver
    상속된 멤버
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Timeline
    어셈블리: solution.dll
    구문
    [Serializable]
    public class AnimationPlayableAsset : PlayableAsset, IPlayableAsset, ITimelineClipAsset, IPropertyPreview, ISerializationCallbackReceiver

    프로퍼티

    이름 설명
    applyFootIK

    Enable to apply foot IK to the AnimationClip when the target is humanoid.

    clip

    The source animation clip

    clipCaps

    Returns the capabilities of TimelineClips that contain a AnimationPlayableAsset

    duration

    Returns the duration required to play the animation clip exactly once

    eulerAngles

    The rotational offset of the clip, expressed in Euler angles

    loop

    Whether the source AnimationClip loops during playback

    matchTargetFields

    Specifies which fields should be matched when aligning offsets.

    outputs

    Returns a description of the PlayableOutputs that may be created for this asset.

    position

    The translational offset of the clip

    removeStartOffset

    Whether to make the animation clip play relative to its first keyframe.

    rotation

    The rotational offset of the clip, expressed as a Quaternion

    useTrackMatchFields

    Specifies whether to use offset matching options as defined by the track.

    메서드

    이름 설명
    CreatePlayable(PlayableGraph, GameObject)

    Creates the root of a Playable subgraph to play the animation clip.

    GatherProperties(PlayableDirector, IPropertyCollector)

    Called by the Timeline Editor to gather properties requiring preview.

    ResetOffsets()

    Resets the offsets to default values

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)