Class TimelineAction
Base class for a timeline action. Inherit from this class to make an action on a timeline after a menu click and/or a key shortcut.
상속된 멤버
네임스페이스: UnityEditor.Timeline.Actions
어셈블리: solution.dll
구문
[ActiveInMode(TimelineModes.Default)]
public abstract class TimelineAction
참고
To add an action as a menu item in the Timeline context menu, add MenuEntryAttribute on the action class. To make an action to react to a shortcut, use the Shortcut Manager API with TimelineShortcutAttribute. ShortcutAttribute ActiveInModeAttribute
예
Simple Timeline Action example (with context menu and shortcut support).
[MenuEntry("Custom Actions/Sample Timeline Action")]
public class SampleTimelineAction : TimelineAction
{
public override ActionValidity Validate(ActionContext context)
{
return ActionValidity.Valid;
}
public override bool Execute(ActionContext context)
{
Debug.Log("Test Action");
return true;
}
[TimelineShortcut("SampleTimelineAction", KeyCode.Q)]
public static void HandleShortCut(ShortcutArguments args)
{
Invoker.InvokeWithSelected<SampleTimelineAction>();
}
}
메서드
이름 | 설명 |
---|---|
Execute(ActionContext) | Execute the action. |
Validate(ActionContext) | Defines the validity of an Action based on the context. |