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    Class TimelineAction

    Base class for a timeline action. Inherit from this class to make an action on a timeline after a menu click and/or a key shortcut.

    상속
    object
    TimelineAction
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.Timeline.Actions
    어셈블리: solution.dll
    구문
    [ActiveInMode(TimelineModes.Default)]
    public abstract class TimelineAction
    참고

    To add an action as a menu item in the Timeline context menu, add MenuEntryAttribute on the action class. To make an action to react to a shortcut, use the Shortcut Manager API with TimelineShortcutAttribute. ShortcutAttribute ActiveInModeAttribute

    예

    Simple Timeline Action example (with context menu and shortcut support).

    [MenuEntry("Custom Actions/Sample Timeline Action")]
    public class SampleTimelineAction : TimelineAction
    {
        public override ActionValidity Validate(ActionContext context)
        {
            return ActionValidity.Valid;
        }
    
        public override bool Execute(ActionContext context)
        {
            Debug.Log("Test Action");
            return true;
        }
    
        [TimelineShortcut("SampleTimelineAction", KeyCode.Q)]
        public static void HandleShortCut(ShortcutArguments args)
        {
            Invoker.InvokeWithSelected<SampleTimelineAction>();
        }
    }

    메서드

    이름 설명
    Execute(ActionContext)

    Execute the action.

    Validate(ActionContext)

    Defines the validity of an Action based on the context.

    문서 개요
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