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    목차 표시/숨기기

    Class MenuEntryAttribute

    Use this attribute to add a menu item to a context menu. Used to indicate path and priority that are auto added to the menu (examples can be found on https://docs.unity3d.com/ScriptReference/MenuItem.html).

    상속
    object
    Attribute
    MenuEntryAttribute
    구현
    _Attribute
    상속된 멤버
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, bool)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, bool)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo, bool)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, bool)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, bool)
    Attribute.GetCustomAttributes(Module, Type, bool)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, bool)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, bool)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, bool)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, bool)
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, bool)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, bool)
    Attribute.Equals(object)
    Attribute.GetHashCode()
    Attribute.Match(object)
    Attribute.IsDefaultAttribute()
    Attribute.TypeId
    object.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.Timeline.Actions
    어셈블리: solution.dll
    구문
    [AttributeUsage(AttributeTargets.Class)]
    public class MenuEntryAttribute : Attribute, _Attribute
    참고

    Unlike Menu item, MenuEntryAttribute doesn't handle shortcuts in the menu name. See TimelineShortcutAttribute.

    예
    [MenuEntry("Simple Menu Action")]
    class SimpleMenuAction : TimelineAction
    {
        public override ActionValidity Validate(ActionContext actionContext)
        {
            return ActionValidity.Valid;
        }
    
        public override bool Execute(ActionContext actionContext)
        {
            return true;
        }
    }
    
    [MenuEntry("Menu Action with priority", 9999)]
    class MenuActionWithPriority : TimelineAction
    {
        public override ActionValidity Validate(ActionContext actionContext)
        {
            return ActionValidity.Valid;
        }
    
        public override bool Execute(ActionContext actionContext)
        {
            return true;
        }
    }
    
    [MenuEntry("My Menu/Menu Action inside submenu")]
    class MenuActionInsideSubMenu : TimelineAction
    {
        public override ActionValidity Validate(ActionContext actionContext)
        {
            return ActionValidity.Valid;
        }
    
        public override bool Execute(ActionContext actionContext)
        {
            return true;
        }
    }

    생성자

    이름 설명
    MenuEntryAttribute(string, int)

    Constructor for Menu Entry Attribute to define information about the menu item for an action.

    문서 개요
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