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    Class UniversalRenderPipelineVolumeDebugSettings

    Volume debug settings.

    상속
    object
    VolumeDebugSettings<UniversalAdditionalCameraData>
    UniversalRenderPipelineVolumeDebugSettings
    구현
    IVolumeDebugSettings2
    상속된 멤버
    VolumeDebugSettings<UniversalAdditionalCameraData>.m_SelectedCameraIndex
    VolumeDebugSettings<UniversalAdditionalCameraData>.GetVolumes()
    VolumeDebugSettings<UniversalAdditionalCameraData>.RefreshVolumes(Volume[])
    VolumeDebugSettings<UniversalAdditionalCameraData>.GetVolumeWeight(Volume)
    VolumeDebugSettings<UniversalAdditionalCameraData>.VolumeHasInfluence(Volume)
    VolumeDebugSettings<UniversalAdditionalCameraData>.selectedComponent
    VolumeDebugSettings<UniversalAdditionalCameraData>.selectedCamera
    VolumeDebugSettings<UniversalAdditionalCameraData>.selectedCameraIndex
    VolumeDebugSettings<UniversalAdditionalCameraData>.cameras
    VolumeDebugSettings<UniversalAdditionalCameraData>.selectedComponentType
    VolumeDebugSettings<UniversalAdditionalCameraData>.volumeComponentsPathAndType
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    public class UniversalRenderPipelineVolumeDebugSettings : VolumeDebugSettings<UniversalAdditionalCameraData>, IVolumeDebugSettings2

    프로퍼티

    이름 설명
    selectedCameraLayerMask

    Selected camera volume layer mask.

    selectedCameraPosition

    Selected camera volume position.

    selectedCameraVolumeStack

    Selected camera volume stack.

    targetRenderPipeline

    Specifies the render pipeline for this volume settings

    문서 개요
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