{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class UniversalAdditionalCameraData | Universal RP | 15.0.4
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    Class UniversalAdditionalCameraData

    Class containing various additional camera data used by URP.

    상속
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    UniversalAdditionalCameraData
    구현
    ISerializationCallbackReceiver
    IAdditionalData
    상속된 멤버
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    [DisallowMultipleComponent]
    [RequireComponent(typeof(Camera))]
    [ImageEffectAllowedInSceneView]
    public class UniversalAdditionalCameraData : MonoBehaviour, ISerializationCallbackReceiver, IAdditionalData

    프로퍼티

    이름 설명
    allowXRRendering

    Returns true if this camera allows render in XR.

    antialiasing

    Returns the current anti-aliasing mode used by this camera. AntialiasingMode.

    antialiasingQuality

    Returns the current anti-aliasing quality used by this camera. antialiasingQuality.

    cameraStack

    Returns the camera stack. Only valid for Base cameras. Will return null if it is not a Base camera. CameraRenderType.

    clearDepth

    If true, this camera will clear depth value before rendering. Only valid for Overlay cameras.

    dithering

    Returns true if this camera applies 8-bit dithering to the final render to reduce color banding

    renderPostProcessing

    Returns true if this camera should render post-processing.

    renderShadows

    Controls if this camera should render shadows.

    renderType

    Returns the camera renderType. CameraRenderType.

    requiresColorOption

    Controls if a camera should copy the color contents of a camera after rendering opaques. The color texture is available to be bound in shaders as _CameraOpaqueTexture.

    requiresColorTexture

    Returns true if this camera requires to color information in a texture. If enabled, color texture is available to be bound and read from shaders as _CameraOpaqueTexture after rendering skybox.

    requiresDepthOption

    Controls if a camera should render depth. The depth is available to be bound in shaders as _CameraDepthTexture. CameraOverrideOption

    requiresDepthTexture

    Returns true if this camera needs to render depth information in a texture. If enabled, depth texture is available to be bound and read from shaders as _CameraDepthTexture after rendering skybox.

    requiresVolumeFrameworkUpdate

    Returns true if this camera requires the volume framework to be updated every frame.

    resetHistory

    Reset post-process history.

    screenCoordScaleBias

    Transform applied to screen coordinates when Screen Coordinates Override is active.

    screenSizeOverride

    Screen size used when Screen Coordinates Override is active.

    scriptableRenderer

    Returns the ScriptableRenderer that is used to render this camera.

    stopNaN

    Returns true if this camera should automatically replace NaN/Inf in shaders by a black pixel to avoid breaking some effects.

    useScreenCoordOverride

    Returns true if the camera uses Screen Coordinates Override.

    version

    The serialized version of the class. Used for upgrading.

    volumeLayerMask

    Returns the selected scene-layers affecting this camera.

    volumeStack

    Returns the current volume stack used by this camera.

    volumeTrigger

    Returns the Transform that acts as a trigger for Volume blending.

    메서드

    이름 설명
    OnAfterDeserialize()
    OnBeforeSerialize()
    OnDrawGizmos()
    OnValidate()
    SetRenderer(int)

    Use this to set this Camera's current ScriptableRenderer to one listed on the Render Pipeline Asset. Takes an index that maps to the list on the Render Pipeline Asset.

    문서 개요
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