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    목차 표시/숨기기

    Class UniversalRenderPipelineDebugDisplaySettings

    Class for the rendering debugger settings.

    상속
    object
    DebugDisplaySettings<UniversalRenderPipelineDebugDisplaySettings>
    UniversalRenderPipelineDebugDisplaySettings
    구현
    IDebugDisplaySettings
    상속된 멤버
    DebugDisplaySettings<UniversalRenderPipelineDebugDisplaySettings>.m_Settings
    DebugDisplaySettings<UniversalRenderPipelineDebugDisplaySettings>.Add<TData>(TData)
    DebugDisplaySettings<UniversalRenderPipelineDebugDisplaySettings>.ForEach(Action<IDebugDisplaySettingsData>)
    DebugDisplaySettings<UniversalRenderPipelineDebugDisplaySettings>.TryGetScreenClearColor(ref Color)
    DebugDisplaySettings<UniversalRenderPipelineDebugDisplaySettings>.Instance
    DebugDisplaySettings<UniversalRenderPipelineDebugDisplaySettings>.AreAnySettingsActive
    DebugDisplaySettings<UniversalRenderPipelineDebugDisplaySettings>.IsLightingActive
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    public class UniversalRenderPipelineDebugDisplaySettings : DebugDisplaySettings<UniversalRenderPipelineDebugDisplaySettings>, IDebugDisplaySettings

    생성자

    이름 설명
    UniversalRenderPipelineDebugDisplaySettings()

    Creates a new UniversalRenderPipelineDebugDisplaySettings instance.

    프로퍼티

    이름 설명
    IsPostProcessingAllowed

    Returns true if the current state of debug settings allows post-processing.

    lightingSettings

    Lighting-related rendering debugger settings.

    materialSettings

    Material-related rendering debugger settings.

    renderingSettings

    Rendering-related rendering debugger settings.

    volumeSettings

    Volume-related rendering debugger settings.

    메서드

    이름 설명
    Reset()
    문서 개요
    맨 위로
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