Class DebugDisplaySettings<T>
Templated class for IDebug
Implements
Inherited Members
Namespace: UnityEngine .Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public abstract class DebugDisplaySettings<T> : IDebugDisplaySettings where T : IDebugDisplaySettings, new()
Type Parameters
Name | Description |
---|---|
T |
Fields
Name | Description |
---|---|
m_Settings | The set of IDebug |
Properties
Name | Description |
---|---|
Are |
Returns true if any of the debug settings are currently active. |
Instance | The singleton instance that contains the current settings of Rendering Debugger. |
Is |
Returns true if lighting is active for current state of debug settings. |
Is |
Checks whether the current state of these settings allows post-processing. |
Methods
Name | Description |
---|---|
Add<TData>(TData) | Adds a new TData to this settings |
For |
Executes an action for each element |
Reset() | Reset the stored debug settings |
Try |
Attempts to get the color that should be used to clear the screen according to current debug settings. |