Class ShadowCaster2D
Class ShadowCaster2D
contains properties used for shadow casting
상속된 멤버
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
[CoreRPHelpURLAttribute]
[ExecuteInEditMode]
[DisallowMultipleComponent]
[AddComponentMenu("Rendering/2D/Shadow Caster 2D")]
[MovedFrom(false, "UnityEngine.Experimental.Rendering.Universal", "com.unity.render-pipelines.universal", null)]
public class ShadowCaster2D : ShadowCasterGroup2D, ISerializationCallbackReceiver
프로퍼티
이름 | 설명 |
---|---|
alphaCutoff | The sets the renderer's shadow cutoff |
boundingSphere | The bounding sphere for the shadow caster |
castingOption | Sets the type of shadow cast. |
castsShadows | Specifies if shadows will be cast. |
mesh | The mesh to draw with. |
selfShadows | If true, the shadow casting shape is included as part of the shadow. If false, the shadow casting shape is excluded from the shadow. |
shapePath | The path for the shape. |
trimEdge | The amount the shadow's edge is trimed |
메서드
이름 | 설명 |
---|---|
OnAfterDeserialize() | |
OnBeforeSerialize() | |
OnDisable() | This function is called when the behaviour becomes disabled. |
OnEnable() | This function is called when the object becomes enabled and active. |
Update() | Update is called every frame, if the MonoBehaviour is enabled. |