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    Class ScriptableRendererData

    Class ScriptableRendererData contains resources for a ScriptableRenderer. ScriptableRenderer

    상속
    object
    Object
    ScriptableObject
    ScriptableRendererData
    Renderer2DData
    UniversalRendererData
    상속된 멤버
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    [Icon("UnityEngine/Rendering/RenderPipelineAsset Icon")]
    public abstract class ScriptableRendererData : ScriptableObject

    필드

    이름 설명
    debugShaders

    Container for shader resources used by Rendering Debugger.

    probeVolumeResources

    Probe volume resources used by URP

    프로퍼티

    이름 설명
    rendererFeatures

    List of additional render pass features for this renderer.

    useNativeRenderPass

    Specifies whether the renderer should use Native Render Pass.

    메서드

    이름 설명
    Create()

    Creates the instance of the ScriptableRenderer.

    OnEnable()

    This function is called when the object becomes enabled and active.

    OnValidate()

    Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector.

    SetDirty()

    Use SetDirty when changing seeings in the ScriptableRendererData. It will rebuild the render passes with the new data.

    문서 개요
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