Class UniversalRendererData
Class containing resources needed for the UniversalRenderer
.
상속된 멤버
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
[Serializable]
[ReloadGroup]
[ExcludeFromPreset]
public class UniversalRendererData : ScriptableRendererData, ISerializationCallbackReceiver
필드
이름 | 설명 |
---|---|
postProcessData | Resources needed for Post Processing. |
shaders | Shader resources used in URP. |
프로퍼티
이름 | 설명 |
---|---|
accurateGbufferNormals | Use Octahedron normal vector encoding for gbuffer normals. The overhead is negligible from desktop GPUs, while it should be avoided for mobile GPUs. |
copyDepthMode | Copy depth mode. |
defaultStencilState | The default stencil state settings. |
depthPrimingMode | Depth priming mode. |
intermediateTextureMode | Controls when URP renders via an intermediate texture. |
opaqueLayerMask | Use this to configure how to filter opaque objects. |
renderingMode | Rendering mode. |
shadowTransparentReceive | True if transparent objects receive shadows. |
transparentLayerMask | Use this to configure how to filter transparent objects. |
메서드
이름 | 설명 |
---|---|
Create() | Creates the instance of the ScriptableRenderer. |
OnEnable() | This function is called when the object becomes enabled and active. |