{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class UniversalRendererData | Universal RP | 15.0.4
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    목차 표시/숨기기

    Class UniversalRendererData

    Class containing resources needed for the UniversalRenderer.

    상속
    object
    Object
    ScriptableObject
    ScriptableRendererData
    UniversalRendererData
    구현
    ISerializationCallbackReceiver
    상속된 멤버
    ScriptableRendererData.debugShaders
    ScriptableRendererData.probeVolumeResources
    ScriptableRendererData.rendererFeatures
    ScriptableRendererData.SetDirty()
    ScriptableRendererData.OnValidate()
    ScriptableRendererData.useNativeRenderPass
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    [Serializable]
    [ReloadGroup]
    [ExcludeFromPreset]
    public class UniversalRendererData : ScriptableRendererData, ISerializationCallbackReceiver

    필드

    이름 설명
    postProcessData

    Resources needed for Post Processing.

    shaders

    Shader resources used in URP.

    프로퍼티

    이름 설명
    accurateGbufferNormals

    Use Octahedron normal vector encoding for gbuffer normals. The overhead is negligible from desktop GPUs, while it should be avoided for mobile GPUs.

    copyDepthMode

    Copy depth mode.

    defaultStencilState

    The default stencil state settings.

    depthPrimingMode

    Depth priming mode.

    intermediateTextureMode

    Controls when URP renders via an intermediate texture.

    opaqueLayerMask

    Use this to configure how to filter opaque objects.

    renderingMode

    Rendering mode.

    shadowTransparentReceive

    True if transparent objects receive shadows.

    transparentLayerMask

    Use this to configure how to filter transparent objects.

    메서드

    이름 설명
    Create()

    Creates the instance of the ScriptableRenderer.

    OnEnable()

    This function is called when the object becomes enabled and active.

    문서 개요
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