{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class Renderer2DData | Universal RP | 15.0.4
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    목차 표시/숨기기

    Class Renderer2DData

    Class Renderer2DData contains resources for a Renderer2D.

    상속
    object
    Object
    ScriptableObject
    ScriptableRendererData
    Renderer2DData
    상속된 멤버
    ScriptableRendererData.debugShaders
    ScriptableRendererData.probeVolumeResources
    ScriptableRendererData.rendererFeatures
    ScriptableRendererData.SetDirty()
    ScriptableRendererData.OnValidate()
    ScriptableRendererData.useNativeRenderPass
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.Rendering.Universal
    어셈블리: solution.dll
    구문
    [Serializable]
    [ReloadGroup]
    [ExcludeFromPreset]
    [MovedFrom(true, "UnityEngine.Experimental.Rendering.Universal", "Unity.RenderPipelines.Universal.Runtime", null)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest/index.html?subfolder=/manual/2DRendererData_overview.html")]
    public class Renderer2DData : ScriptableRendererData

    프로퍼티

    이름 설명
    hdrEmulationScale

    HDR Emulation Scale allows platforms to use HDR lighting by compressing the number of expressible colors in exchange for extra intensity range. Scale describes this extra intensity range. Increasing this value too high may cause undesirable banding to occur.

    lightBlendStyles

    Returns a list Light2DBlendStyle

    메서드

    이름 설명
    Create()

    Creates the instance of the Renderer2D.

    OnEnable()

    OnEnable implementation.

    문서 개요
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