Class ColorAdjustments
A volume component that holds settings for the Color Adjustments effect.
상속된 멤버
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
[Serializable]
[VolumeComponentMenu("Post-processing/Color Adjustments")]
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
public sealed class ColorAdjustments : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
필드
이름 | 설명 |
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colorFilter | Specifies the color that URP tints the render to. |
contrast | Controls the overall range of the tonal values. |
hueShift | Controls the hue of all colors in the render. |
postExposure | Adjusts the overall exposure of the scene in EV100. This is applied after HDR effect and right before tonemapping so it won't affect previous effects in the chain. |
saturation | Controls the intensity of all colors in the render. |
메서드
이름 | 설명 |
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IsActive() |