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    Interface IPostProcessComponent

    Implement this interface on every post process volumes

    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public interface IPostProcessComponent

    Methods

    Name Description
    IsActive()

    Tells if the post process needs to be rendered or not.

    IsTileCompatible()

    Tells if the post process can run the effect on-tile or if it needs a full pass.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
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    on 06 October 2023