Field postExposure
Adjusts the overall exposure of the scene in EV100. This is applied after HDR effect and right before tonemapping so it won't affect previous effects in the chain.
네임스페이스: UnityEngine.Rendering.Universal
어셈블리: solution.dll
구문
[Tooltip("Adjusts the overall exposure of the scene in EV100. This is applied after HDR effect and right before tonemapping so it won't affect previous effects in the chain.")]
public FloatParameter postExposure
반환
타입 | 설명 |
---|---|
FloatParameter |