Class StaticLightingSky
Class controlling which sky is used for static and baked lighting.
상속된 멤버
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
네임스페이스: UnityEngine.Rendering.HighDefinition
어셈블리: solution.dll
구문
[HelpURL("https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@10.10/manual/Static-Lighting-Sky.html")]
[ExecuteAlways]
[AddComponentMenu("")]
public class StaticLightingSky : MonoBehaviour
프로퍼티
이름 | 설명 |
---|---|
profile | Volume profile where the sky settings used for static lighting will be fetched. |
staticLightingSkyUniqueID | Unique ID of the sky used for static lighting. The unique ID should be for a sky that is present in the profile. See SkySettings.GetUniqueID to get the ID per sky type. |